Class FlatFloorCondition
Condition that ensures an entity has both a floor tag and a horizontal alignment
Inheritance
MultiCondition<FlatFloorCondition.FloorTagSubCondition, FlatFloorCondition.HorizontalAlignmentSubCondition>
FlatFloorCondition
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Conditions
Assembly: Unity.MARS.dll
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@2.0/manual/ReferenceGuideConditions.html#flat-floor-condition-flatfloor-condition")]
[DisallowMultipleComponent]
[MonoBehaviourComponentMenu(typeof(FlatFloorCondition), "Condition/FlatFloorCondition")]
[MovedFrom("Unity.MARS")]
public class FlatFloorCondition : MultiCondition<FlatFloorCondition.FloorTagSubCondition, FlatFloorCondition.HorizontalAlignmentSubCondition>, ISimulatable, IComponentHost<ICondition>, ISerializationCallbackReceiver
Implements
Unity.XRTools.Utils.IComponentHost<THostType>