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    Class ElevationRelation

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    ConditionBase
    RelationBase
    Relation
    Relation<Pose>
    NonBinaryRelation<float, Pose>
    BoundedFloatRelation<Pose>
    ElevationRelation
    Implements
    ISimulatable
    IRelation<Pose>
    IRelation
    IRelationBase
    IConditionBase
    IRequiresTraits<Pose>
    IRequiresTraits
    ICreateFromDataPair
    IConfigurableMatchRating
    IRangeBoundingOptions<float>
    IRangeBoundingOptions
    ISpatialCondition
    IUsesCameraOffset
    IFunctionalitySubscriber<IProvidesCameraOffset>
    IFunctionalitySubscriber
    IAdjustableComponent
    Inherited Members
    BoundedFloatRelation<Pose>.ScaleParameters(float)
    BoundedFloatRelation<Pose>.OnValidate()
    NonBinaryRelation<float, Pose>.m_MinBounded
    NonBinaryRelation<float, Pose>.m_MaxBounded
    NonBinaryRelation<float, Pose>.m_Minimum
    NonBinaryRelation<float, Pose>.m_Maximum
    NonBinaryRelation<float, Pose>.m_RatingConfig
    NonBinaryRelation<float, Pose>.noMinMaxWarning
    NonBinaryRelation<float, Pose>.smallMinMaxRangeWarning
    NonBinaryRelation<float, Pose>.ratingConfig
    NonBinaryRelation<float, Pose>.minBounded
    NonBinaryRelation<float, Pose>.maxBounded
    NonBinaryRelation<float, Pose>.minimum
    NonBinaryRelation<float, Pose>.maximum
    NonBinaryRelation<float, Pose>.OnValidate()
    NonBinaryRelation<float, Pose>.OnRatingConfigChange()
    Relation<Pose>.ConformToData(TraitDataSnapshot, TraitDataSnapshot)
    Relation.child1TraitName
    Relation.child2TraitName
    RelationBase.m_Child1
    RelationBase.m_Child2
    RelationBase.child1
    RelationBase.child2
    RelationBase.child1Transform
    RelationBase.child2Transform
    RelationBase.child1Proxy
    RelationBase.child2Proxy
    RelationBase.proxyGroup
    RelationBase.EnsureChildClients()
    RelationBase.ResetChildrenReferences()
    ConditionBase.proxy
    ConditionBase.drawWarning
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.MARS.Conditions
    Assembly: Unity.MARS.dll
    Syntax
    [MonoBehaviourComponentMenu(typeof(ElevationRelation), "Relation/Elevation")]
    [CreateFromDataOptions(1, true)]
    [MovedFrom("Unity.MARS")]
    public class ElevationRelation : BoundedFloatRelation<Pose>, ISimulatable, IRelation<Pose>, IRelation, IRelationBase, IConditionBase, IRequiresTraits<Pose>, IRequiresTraits, ICreateFromDataPair, IConfigurableMatchRating, IRangeBoundingOptions<float>, IRangeBoundingOptions, ISpatialCondition, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber, IAdjustableComponent

    Properties

    Adjusting

    Whether the component is in the adjusting state

    Declaration
    public bool Adjusting { get; set; }
    Property Value
    Type Description
    bool

    provider

    The functionality provider

    Declaration
    public IProvidesCameraOffset provider { get; set; }
    Property Value
    Type Description
    IProvidesCameraOffset

    Methods

    FormatDataString(TraitDataSnapshot, TraitDataSnapshot)

    Formats data into a string that is human-readable and appropriate for the relation

    Declaration
    public override string FormatDataString(TraitDataSnapshot child1Data, TraitDataSnapshot child2Data)
    Parameters
    Type Name Description
    TraitDataSnapshot child1Data

    The data for child 1

    TraitDataSnapshot child2Data

    The data for child 2

    Returns
    Type Description
    string

    The formatted string

    Overrides
    Relation<Pose>.FormatDataString(TraitDataSnapshot, TraitDataSnapshot)

    GetRequiredTraits()

    Get the TraitRequirements that are required by this object

    Declaration
    public override TraitRequirement[] GetRequiredTraits()
    Returns
    Type Description
    TraitRequirement[]

    The required traits

    Overrides
    Relation.GetRequiredTraits()

    OnEnable()

    Declaration
    public void OnEnable()

    OnRatingConfigChange()

    Callback that runs after the rating configuration is set by code (not in the inspector)

    Declaration
    public override void OnRatingConfigChange()
    Overrides
    NonBinaryRelation<float, Pose>.OnRatingConfigChange()

    OptimizeForData(TraitDataSnapshot, TraitDataSnapshot)

    Modifies the properties so that the data is the optimal data for this relation

    Declaration
    public override void OptimizeForData(TraitDataSnapshot child1Data, TraitDataSnapshot child2Data)
    Parameters
    Type Name Description
    TraitDataSnapshot child1Data

    The data that should be optimal for child 1 after this method is called

    TraitDataSnapshot child2Data

    The data that should be optimal for child 2 after this method is called

    Overrides
    Relation<Pose>.OptimizeForData(TraitDataSnapshot, TraitDataSnapshot)

    RateDataMatch(ref Pose, ref Pose)

    Compares the given trait data to the filter function

    Declaration
    public override float RateDataMatch(ref Pose child1Data, ref Pose child2Data)
    Parameters
    Type Name Description
    Pose child1Data

    The data being filtered against for the first child

    Pose child2Data

    The data being filtered against for the second child

    Returns
    Type Description
    float

    A number from 0 to 1 indicating how well a set of data matches

    Overrides
    Relation<Pose>.RateDataMatch(ref Pose, ref Pose)

    Reset()

    Declaration
    public override void Reset()
    Overrides
    RelationBase.Reset()

    Events

    AdjustingChanged

    Invoked when the adjusting state changes. Passes the new adjusting state.

    Declaration
    public event Action<bool> AdjustingChanged
    Event Type
    Type Description
    Action<bool>

    Implements

    ISimulatable
    IRelation<T>
    IRelation
    IRelationBase
    IConditionBase
    IRequiresTraits<T>
    IRequiresTraits
    ICreateFromDataPair
    IConfigurableMatchRating
    IRangeBoundingOptions<T>
    IRangeBoundingOptions
    ISpatialCondition
    IUsesCameraOffset
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber
    IAdjustableComponent

    Extension Methods

    IRequiresTraitsMethods.ForEachContextIdWithTrait<T>(IRequiresTraits<T>, string, Action<int>)
    IRequiresTraitsMethods.TryGetAllTraitsWithSemanticTag<T>(IRequiresTraits<T>, string, string, out Dictionary<int, T>)
    IRequiresTraitsMethods.TryGetTraitValue<T>(IRequiresTraits<T>, int, string, out T)
    CameraOffsetExtensions.PoseToCameraSpace(IUsesCameraOffset, Pose, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.ApplyOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.GetCameraOffsetMatrix(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraPositionOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraScale(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraYawOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.SetCameraPositionOffset(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.SetCameraScale(IUsesCameraOffset, float)
    IUsesCameraOffsetMethods.SetCameraYawOffset(IUsesCameraOffset, float)
    IRelationGenericMethods.PassesRelation<T>(IRelation<T>, ref T, ref T)
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