Class BoundedFloatRelation<T>
Implements
IRelation<T>
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Conditions
Assembly: Unity.MARS.dll
Syntax
public abstract class BoundedFloatRelation<T> : NonBinaryRelation<float, T>, ISimulatable, IRelation<T>, IRelation, IRelationBase, IConditionBase, IRequiresTraits<T>, IRequiresTraits, ICreateFromDataPair, IConfigurableMatchRating, IRangeBoundingOptions<float>, IRangeBoundingOptions, ISpatialCondition
Type Parameters
Name | Description |
---|---|
T |
Methods
OnValidate()
Declaration
public override void OnValidate()
Overrides
ScaleParameters(float)
Declaration
public void ScaleParameters(float scale)
Parameters
Type | Name | Description |
---|---|---|
float | scale |