Class LandmarkController
Component that handles getting the calculation for a landmark definition from a source and updating the output. This component references the source, output, and an optional extra settings component, and uses those components to decide when to recalculate.
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Landmarks
Assembly: Unity.MARS.dll
Syntax
[MovedFrom("Unity.MARS")]
public class LandmarkController : MonoBehaviour, ILandmarkController, ISimulatable
Properties
landmarkDefinition
The definition of the landmark that is being controlled
Declaration
public LandmarkDefinition landmarkDefinition { get; set; }
Property Value
Type | Description |
---|---|
LandmarkDefinition |
output
The output to store resulting landmark data
Declaration
public ILandmarkOutput output { get; set; }
Property Value
Type | Description |
---|---|
ILandmarkOutput |
settings
The settings specified for this landmark
Declaration
public ILandmarkSettings settings { get; set; }
Property Value
Type | Description |
---|---|
ILandmarkSettings |
source
Declaration
public ICalculateLandmarks source { get; set; }
Property Value
Type | Description |
---|---|
ICalculateLandmarks |
Methods
SetOutputType(Type)
Declaration
public void SetOutputType(Type outputType)
Parameters
Type | Name | Description |
---|---|---|
Type | outputType |
UpdateLandmark()
Declaration
public void UpdateLandmark()
Events
updated
Declaration
public event Action<LandmarkController> updated
Event Type
Type | Description |
---|---|
Action<LandmarkController> |