Class IsMarkerCondition
Represents a situation that depends on the existence of a marker
Inheritance
IsMarkerCondition
Implements
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Conditions
Assembly: Unity.MARS.dll
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@1.6/manual/ReferenceGuideTraits.html#is-marker-condition-ismarkercondition")]
[DisallowMultipleComponent]
[ComponentTooltip("Requires the object to be a marker.")]
[MonoBehaviourComponentMenu(typeof(IsMarkerCondition), "Condition/Trait/Marker")]
[MovedFrom("Unity.MARS")]
public class IsMarkerCondition : SimpleTagCondition, ISimulatable, ISemanticTagCondition, ICondition<bool>, ICondition, IConditionBase, IRequiresTraits<bool>, IRequiresTraits, ICreateFromData
Methods
GetRequiredTraits()
Get the TraitRequirements that are required by this object
Declaration
public override TraitRequirement[] GetRequiredTraits()
Returns
Type | Description |
---|---|
TraitRequirement[] | The required traits |