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    Class SimulationEnvironmentModeSettings

    Inheritance
    Object
    Object
    ScriptableObject
    SimulationEnvironmentModeSettings
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.MARS.Simulation
    Syntax
    [MovedFrom("Unity.MARS.Simulation")]
    public abstract class SimulationEnvironmentModeSettings : ScriptableObject

    Fields

    NoEnvironmentSwitchingContents

    Declaration
    public static readonly GUIContent[] NoEnvironmentSwitchingContents
    Field Value
    Type Description
    GUIContent[]

    Properties

    ActiveEnvironmentIndex

    Declaration
    public abstract int ActiveEnvironmentIndex { get; }
    Property Value
    Type Description
    Int32

    DefaultSimulationMode

    Declaration
    public abstract SimulationModeSelection DefaultSimulationMode { get; }
    Property Value
    Type Description
    SimulationModeSelection

    EnvironmentModeName

    Declaration
    public abstract string EnvironmentModeName { get; }
    Property Value
    Type Description
    String

    EnvironmentSwitchingContents

    Declaration
    public abstract GUIContent[] EnvironmentSwitchingContents { get; }
    Property Value
    Type Description
    GUIContent[]

    HasEnvironmentSwitching

    Declaration
    public abstract bool HasEnvironmentSwitching { get; }
    Property Value
    Type Description
    Boolean

    IsFramingEnabled

    Declaration
    public abstract bool IsFramingEnabled { get; }
    Property Value
    Type Description
    Boolean

    IsMovementEnabled

    Declaration
    public abstract bool IsMovementEnabled { get; }
    Property Value
    Type Description
    Boolean

    Methods

    FindEnvironmentCandidates()

    Declaration
    public abstract void FindEnvironmentCandidates()

    OpenSimulationEnvironment()

    Declaration
    public abstract void OpenSimulationEnvironment()

    SetActiveEnvironment(Int32)

    Declaration
    public abstract void SetActiveEnvironment(int index)
    Parameters
    Type Name Description
    Int32 index
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