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    Class ImmersionReasoningAPI

    Attaches the level of immersion a user has to their entry in the MARS Database. 0 is flat device, such as a phone or tablet, while 1 includes immersive displays like HMDs

    Inheritance
    Object
    Object
    ScriptableObject
    ImmersionReasoningAPI
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.MARS.Data.Reasoning
    Syntax
    [CreateAssetMenu(menuName = "MARS/Immersion LevelReasoningAPI")]
    [MovedFrom("Unity.MARS")]
    public class ImmersionReasoningAPI : ScriptableObject, IReasoningAPI, IProvidesTraits<bool>, IProvidesTraits, IRequiresTraits

    Properties

    processSceneInterval

    Declaration
    public float processSceneInterval { get; }
    Property Value
    Type Description
    Single
    Implements
    IReasoningAPI.processSceneInterval

    Methods

    GetProvidedTraits()

    Declaration
    public TraitDefinition[] GetProvidedTraits()
    Returns
    Type Description
    TraitDefinition[]
    Implements
    IProvidesTraits.GetProvidedTraits()

    GetRequiredTraits()

    Declaration
    public TraitRequirement[] GetRequiredTraits()
    Returns
    Type Description
    TraitRequirement[]
    Implements
    IRequiresTraits.GetRequiredTraits()

    ProcessScene()

    Declaration
    public void ProcessScene()
    Implements
    IReasoningAPI.ProcessScene()

    Setup()

    Declaration
    public void Setup()
    Implements
    IReasoningAPI.Setup()

    TearDown()

    Declaration
    public void TearDown()
    Implements
    IReasoningAPI.TearDown()

    UpdateData()

    Declaration
    public void UpdateData()
    Implements
    IReasoningAPI.UpdateData()

    Extension Methods

    IProvidesTraitsMethods.AddOrUpdateTrait<T>(IProvidesTraits<T>, Int32, String, T)
    IProvidesTraitsMethods.RemoveTrait<T>(IProvidesTraits<T>, Int32, String)
    IReasoningAPIMethods.ChangeProcessSceneInterval(IReasoningAPI)
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