Class RuntimeHandleContextModule
Inheritance
RuntimeHandleContextModule
Syntax
[MovedFrom("Unity.MARS")]
public class RuntimeHandleContextModule : IModuleBehaviorCallbacks, IModule, IUsesFunctionalityInjection, IFunctionalitySubscriber<IProvidesFunctionalityInjection>, IFunctionalitySubscriber
Properties
Instance
Declaration
public static RuntimeHandleContextModule Instance { get; }
Property Value
IsInteracting
Whether there is currently a handle hover or drag happening
Declaration
public static bool IsInteracting { get; }
Property Value
provider
Declaration
public IProvidesFunctionalityInjection provider { get; set; }
Property Value
Implements
Methods
CreateHandle(GameObject)
Declaration
public GameObject CreateHandle(GameObject prefab)
Parameters
Returns
DestroyHandle(GameObject)
Declaration
public bool DestroyHandle(GameObject handle)
Parameters
Returns
Explicit Interface Implementations
IModule.LoadModule()
Declaration
void IModule.LoadModule()
Implements
IModule.UnloadModule()
Declaration
void IModule.UnloadModule()
Implements
IModuleBehaviorCallbacks.OnBehaviorAwake()
Declaration
void IModuleBehaviorCallbacks.OnBehaviorAwake()
Implements
IModuleBehaviorCallbacks.OnBehaviorDestroy()
Declaration
void IModuleBehaviorCallbacks.OnBehaviorDestroy()
Implements
IModuleBehaviorCallbacks.OnBehaviorDisable()
Declaration
void IModuleBehaviorCallbacks.OnBehaviorDisable()
Implements
IModuleBehaviorCallbacks.OnBehaviorEnable()
Declaration
void IModuleBehaviorCallbacks.OnBehaviorEnable()
Implements
IModuleBehaviorCallbacks.OnBehaviorStart()
Declaration
void IModuleBehaviorCallbacks.OnBehaviorStart()
Implements
IModuleBehaviorCallbacks.OnBehaviorUpdate()
Declaration
void IModuleBehaviorCallbacks.OnBehaviorUpdate()
Implements