Table of Content | MARS | 1.1.1
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    • Unity MARS Overview
      • Introduction
      • Requirements
    • Getting started
      • Installation
      • Creating your app
        • Overview of the Unity MARS UI
        • Setting up the MARS Device and Simulation views
        • Setting up your first Proxy
        • Adding content to your rule
        • Adding a plane size condition
        • Testing your app in a simulated environment
        • Building your app
        • Additional features
    • Unity Mars UI overview
      • Overview of the Unity MARS UI
      • MARS panel
        • Create
        • Simulation Controls
        • Content Hierarchy
        • Environment Hierarchy
      • Simulation view
      • Device view
        • Recording from the Device View
      • Simulation Test Runner
      • Simulation settings
      • MARS Templates
      • MARS GameObject menu
    • Unity MARS concepts
      • Proxy
      • Proxy Groups
      • Replicators
      • Proxy Forces
      • Synthetic Objects and Simulation View
      • The Mars Database
      • The MARS Session and the Camera
    • Working with Unity MARS
      • Placing digital content on a table
        • Creating a Proxy from Scratch
        • Attaching content to the Proxy
      • Creating a Proxy automatically from simulated data - Create Tool
      • Debugging a Proxy against simulation data - Compare Tool
      • Aligning a Proxy with the world's Y axis
      • Using a Replicator to place content on multiple surfaces
      • Creating Proxy Groups
      • Scaling AR content with World Scale
      • Scene Evaluation
      • Placing content based on synthetic data
      • Tips for authoring AR content with MARS
    • Rules
      • Getting started with Rules
        • Changing match count
        • Changing Proxy type
        • Adding actions
      • Proxy Groups
        • Converting a Proxy to a Group
      • Landmarks
      • Working with the backing objects
    • Face Tracking
      • Using a facemask template
        • Loading custom recorded videos
      • Placing digital content on a face
      • Testing face tracking on Unity MARS
      • Face tracking considerations
    • Image Marker Tracking
      • Marker tracking
      • Creating a marker library
      • Using marker libraries
      • Marker conditions
      • Visualizing image markers
      • Simulating image markers
        • Adding synthetic markers to environments
        • Manipulating synthetic image markers
      • Putting it together
    • Simulation environments
      • Creating a simulated environment
      • Animated Environment Elements
      • Session Recordings
      • Environment settings
        • Environment info
        • Render settings
      • Generating synthetic planes
        • Saving planes from simulation
      • Plane Extraction Settings
        • Voxel generation parameters
        • Plane finding parameters
      • XRay region component
      • XRay collider component
    • Landmarks
      • Adding landmars to MARS objects
        • Landmarks on planes
        • Landmarks on faces
        • Other types of landmarks
      • Landmark scripts
        • LandmarkController
        • LandmarkOutput
        • LandmarkSettings
        • LandmarkSource
      • Defining custom landmarks
        • Create a landmark source
        • Creating a landmark output
        • Creating landmark settings
    • Traits
      • Semantic tags
      • Standard traits
      • Adding trait requirements to Proxies
      • Adding trait requirements via scripts
      • Providing traits via scripts
      • Custom trait types
        • Example
        • Adding your type
    • Software development guide
      • Package contents
      • Software developer topics
        • Generate all .csproj files
        • MARS Session
        • Functionality Injection
        • Functionality islands
        • Module Loader
          • Reload Modules
        • MARS Database
          • MARSBackend - read
          • Synthetic Objects - write
          • Reasoning APIs - read and write
        • Queries
          • Common query data
          • Exclusivity
        • Proxy Group queries
          • Required child Proxies
        • Writing Conditions
        • Writing MultiConditions
        • Writing Relations
        • Writing MultiRelations
        • Writing Actions
        • Populating the MARSEntity inspector with your classes
        • Synthetic Data
          • Writing a SynthesizedTrait
        • Reasoning APIs
          • Selection criteria for Reasoning APIs
          • Writing Reasoning APIs
        • Providers
          • How a provider is selected
          • Elective Extensions
        • Writing behaviors compatible with Simulation
          • MARS Time
          • Finding the Camera
        • MARS Editor Systems
          • Data Visuals
    • Graphics
      • Composite Render
        • Composite Render Options
      • Supported Rendering Modes
      • Post Processing
      • Universal Render Pipeline
    • FAQ
    • Glossary
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