- Unity MARS Overview
- Getting started
- Unity Mars UI overview
- Unity MARS concepts
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Working with Unity MARS
- Placing digital content on a table
- Creating a Proxy automatically from simulated data - Create Tool
- Debugging a Proxy against simulation data - Compare Tool
- Aligning a Proxy with the world's Y axis
- Using a Replicator to place content on multiple surfaces
- Creating Proxy Groups
- Scaling AR content with World Scale
- Scene Evaluation
- Placing content based on synthetic data
- Tips for authoring AR content with MARS
- Rules
- Face Tracking
- Image Marker Tracking
- Simulation environments
- Landmarks
- Traits
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Software development guide
- Package contents
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Software developer topics
- Generate all .csproj files
- MARS Session
- Functionality Injection
- Functionality islands
- Module Loader
- MARS Database
- Queries
- Proxy Group queries
- Writing Conditions
- Writing MultiConditions
- Writing Relations
- Writing MultiRelations
- Writing Actions
- Populating the MARSEntity inspector with your classes
- Synthetic Data
- Reasoning APIs
- Providers
- Writing behaviors compatible with Simulation
- MARS Editor Systems
- Graphics
- FAQ
- Glossary