Class RuntimeHandleContextModule
Inheritance
RuntimeHandleContextModule
Syntax
public class RuntimeHandleContextModule : IModuleBehaviorCallbacks, IModule, IUsesFunctionalityInjection, IFunctionalitySubscriber<IProvidesFunctionalityInjection>, IFunctionalitySubscriber
Properties
Instance
Declaration
public static RuntimeHandleContextModule Instance { get; }
Property Value
IsInteracting
Whether there is currently a handle hover or drag happening
Declaration
public static bool IsInteracting { get; }
Property Value
provider
Declaration
public IProvidesFunctionalityInjection provider { get; set; }
Property Value
Implements
Methods
CreateHandle(GameObject)
Declaration
public GameObject CreateHandle(GameObject prefab)
Parameters
Type |
Name |
Description |
GameObject |
prefab |
|
Returns
Type |
Description |
GameObject |
|
DestroyHandle(GameObject)
Declaration
public bool DestroyHandle(GameObject handle)
Parameters
Type |
Name |
Description |
GameObject |
handle |
|
Returns
LoadModule()
Declaration
Implements
OnBehaviorAwake()
Declaration
public void OnBehaviorAwake()
Implements
OnBehaviorDestroy()
Declaration
public void OnBehaviorDestroy()
Implements
OnBehaviorDisable()
Declaration
public void OnBehaviorDisable()
Implements
OnBehaviorEnable()
Declaration
public void OnBehaviorEnable()
Implements
OnBehaviorStart()
Declaration
public void OnBehaviorStart()
Implements
OnBehaviorUpdate()
Declaration
public void OnBehaviorUpdate()
Implements
UnloadModule()
Declaration
public void UnloadModule()
Implements