Class LandmarkController | MARS | 1.0.1
docs.unity3d.com
    Show / Hide Table of Contents

    Class LandmarkController

    Component that handles getting the calculation for a landmark definition from a source and updating the output. This component references the source, output, and an optional extra settings component, and uses those components to decide when to recalculate.

    Inheritance
    Object
    LandmarkController
    Namespace: Unity.MARS
    Syntax
    public class LandmarkController : MonoBehaviour, ILandmarkController, ISimulatable

    Properties

    landmarkDefinition

    Declaration
    public LandmarkDefinition landmarkDefinition { get; set; }
    Property Value
    Type Description
    LandmarkDefinition
    Implements
    ILandmarkController.landmarkDefinition

    output

    Declaration
    public ILandmarkOutput output { get; set; }
    Property Value
    Type Description
    ILandmarkOutput
    Implements
    ILandmarkController.output

    settings

    Declaration
    public ILandmarkSettings settings { get; set; }
    Property Value
    Type Description
    ILandmarkSettings
    Implements
    ILandmarkController.settings

    source

    Declaration
    public ICalculateLandmarks source { get; set; }
    Property Value
    Type Description
    ICalculateLandmarks

    Methods

    SetOutputType(Type)

    Declaration
    public void SetOutputType(Type outputType)
    Parameters
    Type Name Description
    Type outputType

    UpdateLandmark()

    Declaration
    public void UpdateLandmark()

    Events

    updated

    Declaration
    public event Action<LandmarkController> updated
    Event Type
    Type Description
    Action<LandmarkController>
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023