Struct LoggerHandle
Structure that contains unique identifier of Logger
Assembly: Unity.Logging.dll
Syntax
public readonly struct LoggerHandle
Fields
Value
Unique id of Logger. Valid value is not 0.
Declaration
public readonly uint Value
Field Value
Properties
IsValid
Declaration
public bool IsValid { get; }
Property Value
Methods
CreateUsingKnownId(uint)
Method to create a LoggerHandle from a long.
Use this method only if you cannot use LoggerHandle for some reason and must use the long
Declaration
public static LoggerHandle CreateUsingKnownId(uint knownId)
Parameters
Type |
Name |
Description |
uint |
knownId |
Id that was taken from some LoggerHandle.Value, don't pass other longs
|
Returns
Type |
Description |
LoggerHandle |
LoggerHandle that uses the id that was provided.
|
MustBeValid()
Throws if this LoggerHandle is not valid.
IsValid
Declaration
public void MustBeValid()
Exceptions
Type |
Condition |
Exception |
throws if this LoggerHandle is not valid
|
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