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    Class SinkConfiguration

    SinkConfiguration stores all the data needed for Sink to work and what is most important - knows how to create and initialize the sink.

    Inheritance
    object
    SinkConfiguration
    FileSinkSystem.Configuration
    StdOutSinkSystem.Configuration
    StringSink.Configuration
    UnityDebugLogSink.Configuration
    UnityEditorConsoleSink.Configuration
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Logging.Sinks
    Assembly: solution.dll
    Syntax
    public abstract class SinkConfiguration

    Constructors

    Name Description
    SinkConfiguration(LoggerWriterConfig, FormatterStruct, bool?, LogLevel?, FixedString512Bytes?)

    Base sink configuration constructor.

    Fields

    Name Description
    CaptureStackTraces

    True if this logger needs stack traces.

    LogFormatter

    Formatter that controls how to represent the log message: plain text, json, etc..

    MinLevel

    Minimal level that sink will log.

    OutputTemplate

    Output template for the message. Ignored in structured logging case.

    Methods

    Name Description
    CreateAndInitializeSinkInstance<T>(Logger, SinkConfiguration)

    Standard way of creation and init the sink

    CreateSinkInstance(Logger)

    Function that creates specific SinkSystem using this configuration.

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