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    Class LoggerWriterConfig

    Config for the sink creation

    Inheritance
    object
    LoggerWriterConfig
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Logging
    Assembly: solution.dll
    Syntax
    public class LoggerWriterConfig

    Methods

    Name Description
    AddSinkConfig(SinkConfiguration)

    Add new sink configuration to the LoggerConfig

    ResolveCaptureStackTrace(bool?)

    Resolves default setting for stack trace capture

    ResolveMinLevel(LogLevel?)

    Resolves default setting for minimal log level

    ResolveOutputTemplate(FixedString512Bytes?)

    Resolves default setting for output template

    Extension Methods

    FileSinkSystemExt.File(LoggerWriterConfig, string, FormatterStruct, long, int, TimeSpan, bool?, LogLevel?, FixedString512Bytes?)
    JsonFileSinkSystemExt.JsonFile(LoggerWriterConfig, string, long, int, TimeSpan, bool?, LogLevel?, FixedString512Bytes?)
    StdOutSinkSystemExt.StdOut(LoggerWriterConfig, FormatterStruct, bool?, LogLevel?, FixedString512Bytes?)
    StringLoggerSinkExt.StringLogger(LoggerWriterConfig, FormatterStruct, bool?, LogLevel?, FixedString512Bytes?)
    UnityDebugLogSinkExt.UnityDebugLog(LoggerWriterConfig, FormatterStruct, bool?, LogLevel?, FixedString512Bytes?)
    UnityEditorConsoleSinkExt.UnityEditorConsole(LoggerWriterConfig, bool?, LogLevel?, FixedString512Bytes?)
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