{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method OnLogMessageFormatterFunc | Unity Logging | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method OnLogMessageFormatterFunc

    OnLogMessageFormatterFunc(in LogMessage, ref FormatterStruct, ref FixedString512Bytes, ref UnsafeText, IntPtr, IntPtr, Allocator)

    Parses the LogMessage to Json UnsafeText

    Declaration
    [BurstCompile]
    [MonoPInvokeCallback(typeof(OnLogMessageFormatterDelegate.Delegate))]
    public static int OnLogMessageFormatterFunc(in LogMessage logEvent, ref FormatterStruct formatter, ref FixedString512Bytes outTemplate, ref UnsafeText messageBuffer, IntPtr memoryManager, IntPtr userData, Allocator allocator)
    Parameters
    Type Name Description
    LogMessage logEvent

    LogMessage to parse

    FormatterStruct formatter

    Formatter that sink is using

    FixedString512Bytes outTemplate

    Unused

    UnsafeText messageBuffer

    Memory to store the message

    IntPtr memoryManager

    LogMemoryManager to get data from

    IntPtr userData

    Unused

    Allocator allocator

    Allocator to allocate some temp data inside of this parser

    Returns
    Type Description
    int

    Length of the messageBuffer. Negative on error

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)