Struct UnsafeText
An unmanaged, mutable, resizable UTF-8 string.
Namespace: Unity.Collections.LowLevel.Unsafe
Assembly: solution.dll
Syntax
public struct UnsafeText : INativeDisposable, IUTF8Bytes, INativeList<byte>, IIndexable<byte>
Remarks
The string is always null-terminated, meaning a zero byte always immediately follows the last character.
Constructors
| Name | Description |
|---|---|
| UnsafeText(int, AllocatorHandle) | Initializes and returns an instance of UnsafeText. |
Properties
| Name | Description |
|---|---|
| Capacity | The current capacity in bytes of this string. |
| IsCreated | Whether this string's character buffer has been allocated (and not yet deallocated). |
| IsEmpty | Reports whether container is empty. |
| this[int] | The byte at an index. |
| Length | The current length in bytes of this string. |
Methods
| Name | Description |
|---|---|
| Clear() | Sets the length to 0. |
| Dispose() | Releases all resources (memory). |
| Dispose(JobHandle) | Creates and schedules a job that will dispose this string. |
| ElementAt(int) | Returns a reference to the byte (not character) at an index. |
| GetUnsafePtr() | Returns a pointer to this string's character buffer. |
| ToString() | Returns a managed string copy of this string. |
| TryResize(int, NativeArrayOptions) | Attempt to set the length in bytes of this string. |