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    Method AppendToUnsafeText

    AppendToUnsafeText(ref UnsafeText, ref FormatterStruct, ref LogMemoryManager, ref ArgumentInfo, int)

    Method that defines how the origin type should be converted into text form in Unity.Logging. Similar to a ToString.

    Declaration
    bool AppendToUnsafeText(ref UnsafeText output, ref FormatterStruct formatter, ref LogMemoryManager memAllocator, ref ArgumentInfo currArgSlot, int depth)
    Parameters
    Type Name Description
    UnsafeText output

    Where to append

    FormatterStruct formatter

    Current formatter that is used by the sink. Could be json/text/etc.

    LogMemoryManager memAllocator

    Memory manager that holds binary representation of the mirror struct

    ArgumentInfo currArgSlot

    Hole that was used to describe the struct in the log message, for instance {0} or {Number} or {Number:##.0;-##.0}

    int depth

    Current depth, it is a good idea to not append anything if depth is high to avoid stack overflow

    Returns
    Type Description
    bool

    True if append was successful, for instance no FormatErrors happened

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