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    Namespace Unity.Logging.Internal

    Classes

    LoggerManager

    Manager of the loggers. Usually shouldn't be accessed directly, but via codegenerated Log. calls.

    ManagedStackTraceWrapper

    Static class to deal with StackTrace capturing. Includes managed function pointers that can be called from Burst code. It also provides a way to defer analysis of the stack trace for faster performance.

    Used from the codegen StackTraceCapture

    StackTraceCapture

    StackTraceCapture is a static class for capturing StackTraces in a deferred way. Means you can capture now and analyze afterwards. Contains a special case logic for different runtimes ManagedStackTraceWrapper

    StackTraceCapture.StackTraceData

    Lightweight stack trace data structure. Can be analyzed afterwards

    TimeStampManagerManaged

    Structs

    LogContextWithDecorator

    Struct that is used to wrap FixedList of PayloadHandles and LogControllerScopedLock.

    LogControllerScopedLock

    Lock that controls any Unity.Logging.Internal.LogControllerWrapper changes. This ensures that LogController and its LogMemoryManager are valid during the lock

    LogDecorateHandlerScope

    Disposable struct that adds decorate handler LoggerManager.OutputWriterDecorateHandler> f to the scope

    TimeStampWrapper

    Structure that stores time stamp for the LogMessage

    Enums

    LogContextWithDecorator.Mode

    Mode that defines if this is 512 or 4096 elements list

    Delegates

    LoggerManager.OutputWriterDecorateHandler

    Defines a delegate to handle Decorate calls

    TimeStampWrapper.CustomGetTimestampHandler

    Defines a delegate to capture the timestamp

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