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    Namespace UnityEngine.Localization.PropertyVariants.TrackedObjects

    Classes

    JsonSerializerTrackedObject

    Uses JSON to apply changes to a tracked object. JSON can only be used with MonoBehaviour and ScriptableObject types.

    TrackedLayoutGroup

    Uses JSON to apply variant data to UnityEngine.UI.LayoutGroup. Forces a layout rebuild on the target object after applying changes.

    TrackedMeshFilter

    Tracks and applies variant changes to a MeshFilter.

    TrackedMonoBehaviourObject

    Uses JSON to apply variant data to target object.

    TrackedObject

    Provides common Property Variant functionality for a Unity object. You can inherit from this class to create custom object trackers. This shows how to create a UnityEngine.Localization.PropertyVariants.TrackedObjects to support the AudioSource component.

    [Serializable]
    [DisplayName("Audio Source")]
    [CustomTrackedObject(typeof(AudioSource), false)]
    public class TrackedAudioSource : TrackedObject
    {
        public override AsyncOperationHandle ApplyLocale(Locale variantLocale, Locale defaultLocale)
        {
            var audioClipProperty = GetTrackedProperty("m_audioClip");
            if (audioClipProperty == null)
                return default;
    
            // Check if the Asset is stored in an Asset Table
            if (audioClipProperty is LocalizedAssetProperty localizedAssetProperty &&
                localizedAssetProperty.LocalizedObject is LocalizedAudioClip localizedAudioClip)
            {
                localizedAudioClip.LocaleOverride = variantLocale;
                var loadHandle = localizedAudioClip.LoadAssetAsync();
                if (loadHandle.IsDone)
                    AudioClipLoaded(loadHandle);
                else
                {
                    loadHandle.Completed += AudioClipLoaded;
                    return loadHandle;
                }
            }
            // Check if the Asset is stored locally
            else if (audioClipProperty is UnityObjectProperty localAssetProperty)
            {
                if (localAssetProperty.GetValue(variantLocale.Identifier, defaultLocale.Identifier, out var clip))
                    SetAudioClip(clip as AudioClip);
            }
    
            return default;
        }
    
        void AudioClipLoaded(AsyncOperationHandle<AudioClip> loadHandle)
        {
            SetAudioClip(loadHandle.Result);
        }
    
        void SetAudioClip(AudioClip clip)
        {
            var source = (AudioSource)Target;
            source.Stop();
            source.clip = clip;
            if (clip != null)
                source.Play();
        }
    
        public override bool CanTrackProperty(string propertyPath)
        {
            // We only care about the Audio clip
            return propertyPath == "m_audioClip";
        }
    }

    TrackedRectTransform

    Tracks and applies variant changes to a RectTransform.

    TrackedTmpDropdown

    Uses JSON to apply variant data to TMPro.TMP_Dropdown. Calls TMPro.TMP_Dropdown.RefreshShownValue() on the target object after applying changes.

    TrackedTransform

    Tracks and applies variant changes to a Transform.

    TrackedUGuiDropdown

    Uses JSON to apply variant data to UnityEngine.UI.Dropdown. Calls UnityEngine.UI.Dropdown.RefreshShownValue() on the target object after applying changes.

    TrackedUGuiGraphic

    Uses JSON to apply variant data to UGUI UnityEngine.UI.Graphic instances. Calls UnityEngine.UI.Graphic.SetAllDirty() on the target object after applying changes.

    Enums

    JsonSerializerTrackedObject.ApplyChangesMethod

    Determines the type of property update that will be performed.

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