Class LocalizedFont
Provides a LocalizedAsset<TObject> which you can use to localize a Font/>.
Inheritance
LocalizedFont
Implements
Inherited Members
Binding.OnDataSourceChanged(in DataSourceContextChanged)
Namespace: UnityEngine.Localization
Assembly: Unity.Localization.dll
Syntax
[Serializable]
[UxmlObject]
public class LocalizedFont : LocalizedAsset<Font>, ISerializationCallbackReceiver