Class LocalizationProjectSettings
Contains Editor only localization Settings.
Inheritance
LocalizationProjectSettings
Inherited Members
ScriptableSingleton<LocalizationProjectSettings>.GetFilePath()
ScriptableSingleton<LocalizationProjectSettings>.instance
Object.MemberwiseClone()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Localization
Assembly: Unity.Localization.Editor.dll
Syntax
[FilePath("ProjectSettings/LocalizationSettings.asset", FilePathAttribute.Location.ProjectFolder)]
public class LocalizationProjectSettings : ScriptableSingleton<LocalizationProjectSettings>
Properties
| Name | Description |
|---|---|
| NewAssetTable | The AssetTableCollection that new asset properties will use. If null, the values will be stored locally inside a UnityObjectProperty. |
| NewStringTable | The StringTableCollection that new string properties are added to. If null, the values will be stored locally inside a StringTrackedProperty. |
| TrackChanges | When enabled, any changes you make in a scene are recorded against the current SelectedLocale. |