Class Variable<T>
Base class for all single source variables. Inhterit from this class for storage for a single serialized source value that will send a value changed event when Value is changed. This will trigger any LocalizedString that is currently using the variable to update.
Namespace: UnityEngine.Localization.SmartFormat.PersistentVariables
Assembly: Unity.Localization.dll
Syntax
[Serializable]
public class Variable<T> : IVariableValueChanged, IVariable, ISerializationCallbackReceiver
Type Parameters
Name | Description |
---|---|
T | The value type to store in this variable. |
Properties
Name | Description |
---|---|
Value | The value for this variable. Changing this will trigger the ValueChanged event. |
Methods
Name | Description |
---|---|
GetSourceValue(ISelectorInfo) | The value that will be used when the smart string matches this variable. This value can then be further used by additional sources/formatters. |
Events
Name | Description |
---|---|
ValueChanged | Called when Value is changed. |