Method ReleaseTable
ReleaseTable(TableReference, Locale)
Releases all references to the table that matches the tableReference
and locale
.
This will also release any references to the SharedTableData providing there are no other references to it, such as different Locale versions of the table that have been loaded.
A table is released by calling UnityEngine.AddressableAssets.Addressables.Release(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) on it which decrements the ref-count.
When a given Asset's ref-count is zero, that Asset is ready to be unloaded.
For more information, read the Addressables section on when memory is cleared.
Declaration
public void ReleaseTable(TableReference tableReference, Locale locale = null)
Parameters
Type |
Name |
Description |
TableReference |
tableReference |
A reference to the table. A table reference can be either the name of the table or the table collection name Guid.
|
Locale |
locale |
The Locale version of the table that should be unloaded. When null the SelectedLocale will be used.
|
Examples
This shows how to release a table but prevent it from being unloaded.
public class ReleaseSample : MonoBehaviour
{
AsyncOperationHandle<StringTable> m_Table;
IEnumerator Start()
{
TableReference tableReference = "My Game Text";
m_Table = LocalizationSettings.StringDatabase.GetTableAsync(tableReference);
yield return m_Table;
Addressables.ResourceManager.Acquire(m_Table);
LocalizationSettings.StringDatabase.ReleaseTable(tableReference);
}
private void OnDisable()
{
Addressables.Release(m_Table);
}
}
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.