docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Event ListChanged

    Invoked when any of the child localized strings have changed. Subscribing to this event automatically begins loading the localized values.

    Implements
    ListChanged
    Namespace: UnityEngine.Localization
    Assembly: Unity.Localization.dll
    Syntax
    public event LocalizedListChangeHandler ListChanged
    Returns
    Type Description
    LocalizedListChangeHandler
    Remarks

    Mutations to Strings that occur after subscribers are attached are not observed. Remove and re-add the listeners to re-subscribe.

    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)