Class Variable<T>
Base class for all single source variables. Inhterit from this class for storage for a single serialized source value that will send a value changed event when Value is changed. This will trigger any LocalizedString that is currently using the variable to update.
Namespace: UnityEngine.Localization.SmartFormat.PersistentVariables
Syntax
public class Variable<T> : object, IVariableValueChanged, IVariable
Type Parameters
Name | Description |
---|---|
T | The value type to store in this variable. |
Properties
Value
The value for this variable. Changing this will trigger the ValueChanged event.
Declaration
public T Value { get; set; }
Property Value
Type | Description |
---|---|
T |
Methods
GetSourceValue(ISelectorInfo)
The value that will be used when the smart string matches this variable. This value can then be further used by additional sources/formatters.
Declaration
public object GetSourceValue(ISelectorInfo _)
Parameters
Type | Name | Description |
---|---|---|
ISelectorInfo | _ |
Returns
Type | Description |
---|---|
Object |
Implements
Events
ValueChanged
Called when Value is changed.
Declaration
public event Action<IVariable> ValueChanged
Event Type
Type | Description |
---|---|
Action<IVariable> |