Class LocalizedDatabase<TTable, TEntry>
Provides common functionality for both string and asset table fetching.
Namespace: UnityEngine.Localization.Settings
Syntax
[Serializable]
public abstract class LocalizedDatabase<TTable, TEntry> : IPreloadRequired, IReset where TTable : DetailedLocalizationTable<TEntry> where TEntry : TableEntry
Type Parameters
Name | Description |
---|---|
TTable | |
TEntry |
Properties
DefaultTable
The default table to use when no table collection name is provided.
Declaration
public virtual TableReference DefaultTable { get; set; }
Property Value
Type | Description |
---|---|
TableReference |
PreloadOperation
Preload operation. Loads all tables and their contents(when applicable) marked with the preload label for the selected locale.
Declaration
public AsyncOperationHandle PreloadOperation { get; }
Property Value
Type | Description |
---|---|
AsyncOperationHandle |
Implements
UseFallback
Should the fallback Locale be used when a translation could not be found?.
Declaration
public bool UseFallback { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
GetAllTables(Locale)
Returns all the tables available. This method is asynchronous and may not have an immediate result. Check IsDone to see if the tables are available. if it is false then you can use the Completed event to get a callback when it is finished, yield on the operation or call WaitForCompletion to force the operation to complete.```
Declaration
public virtual AsyncOperationHandle<IList<TTable>> GetAllTables(Locale locale = null)
Parameters
Type | Name | Description |
---|---|---|
Locale | locale | The Locale to load the table from, use null to default to cref="LocalizationSettings.SelectedLocale"/>. |
Returns
Type | Description |
---|---|
AsyncOperationHandle<IList<TTable>> |
GetDefaultTableAsync()
Returns the Default table. This method is asynchronous and may not have an immediate result. Check IsDone to see if the data is available, if it is false then you can use the Completed event to get a callback when it is finished, yield on the operation or call WaitForCompletion to force the operation to complete.
Declaration
public AsyncOperationHandle<TTable> GetDefaultTableAsync()
Returns
Type | Description |
---|---|
AsyncOperationHandle<TTable> |
GetTable(TableReference, Locale)
Returns the named table. Uses WaitForCompletion to force the loading to complete synchronously. Please note that WaitForCompletion is not supported on WebGL.
Declaration
public virtual TTable GetTable(TableReference tableReference, Locale locale = null)
Parameters
Type | Name | Description |
---|---|---|
TableReference | tableReference | The table identifier. Can be either the name of the table or the table collection name Guid. |
Locale | locale | The Locale to load the table from, use null to default to cref="LocalizationSettings.SelectedLocale"/>. |
Returns
Type | Description |
---|---|
TTable |
GetTableAsync(TableReference, Locale)
Returns the named table. This method is asynchronous and may not have an immediate result. Check IsDone to see if the data is available, if it is false then you can use the Completed event to get a callback when it is finished, yield on the operation or call WaitForCompletion to force the operation to complete.
Declaration
public virtual AsyncOperationHandle<TTable> GetTableAsync(TableReference tableReference, Locale locale = null)
Parameters
Type | Name | Description |
---|---|---|
TableReference | tableReference | The table identifier. Can be either the name of the table or the table collection name Guid. |
Locale | locale | The Locale to load the table from, use null to default to cref="LocalizationSettings.SelectedLocale"/>. |
Returns
Type | Description |
---|---|
AsyncOperationHandle<TTable> |
Remarks
Internally the following is performed when a table is requested:
GetTableEntry(TableReference, TableEntryReference, Locale, FallbackBehavior)
Returns the entry from the requested table. A table entry will contain the localized item and metadata. Uses WaitForCompletion to force the loading to complete synchronously. Please note that WaitForCompletion is not supported on WebGL.
Declaration
public virtual LocalizedDatabase<TTable, TEntry>.TableEntryResult GetTableEntry(TableReference tableReference, TableEntryReference tableEntryReference, Locale locale = null, FallbackBehavior fallbackBehavior = FallbackBehavior.UseProjectSettings)
Parameters
Type | Name | Description |
---|---|---|
TableReference | tableReference | The table identifier. Can be either the name of the table or the table collection name Guid. |
TableEntryReference | tableEntryReference | A reference to the entry in the table. |
Locale | locale | The Locale to load the table from. Null will use SelectedLocale. |
FallbackBehavior | fallbackBehavior | A Enum which determines if a Fallback should be used when no value could be found for the Locale. |
Returns
Type | Description |
---|---|
LocalizedDatabase.TableEntryResult<> | The table entry result which contains the table |
GetTableEntryAsync(TableReference, TableEntryReference, Locale, FallbackBehavior)
Returns the entry from the requested table. A table entry will contain the localized item and metadata. This function is asynchronous and may not have an immediate result available. This method is asynchronous and may not have an immediate result. Check IsDone to see if the data is available, if it is false then you can use the Completed event to get a callback when it is finished, yield on the operation or call WaitForCompletion to force the operation to complete. Once the Completed event has been called, during the next update, the internal operation will be returned to a pool so that it can be reused. If you do plan to keep hold of the handle after completion then you should call Acquire to prevent the operation being reused and Release(AsyncOperationHandle) to finally return the operation back to the pool.
Declaration
public virtual AsyncOperationHandle<LocalizedDatabase<TTable, TEntry>.TableEntryResult> GetTableEntryAsync(TableReference tableReference, TableEntryReference tableEntryReference, Locale locale = null, FallbackBehavior fallbackBehavior = FallbackBehavior.UseProjectSettings)
Parameters
Type | Name | Description |
---|---|---|
TableReference | tableReference | The table identifier. Can be either the name of the table or the table collection name Guid. |
TableEntryReference | tableEntryReference | A reference to the entry in the table. |
Locale | locale | The Locale to load the table from. Null will use SelectedLocale. |
FallbackBehavior | fallbackBehavior | A Enum which determines if a Fallback should be used when no value could be found for the Locale. |
Returns
Type | Description |
---|---|
AsyncOperationHandle<LocalizedDatabase.TableEntryResult<>> |
Remarks
Internally the following is performed when an Entry is requested. First the table will be requested using GetTableAsync(TableReference, Locale). Once the table is loaded the entry will be extracted like so:
IsTableLoaded(TableReference, Locale)
Checks if the table is currently loaded or not.
Declaration
public virtual bool IsTableLoaded(TableReference tableReference, Locale locale = null)
Parameters
Type | Name | Description |
---|---|---|
TableReference | tableReference | The table identifier. Can be either the name of the table or the table collection name Guid. |
Locale | locale | The Locale to load the table from, use null to default to cref="LocalizationSettings.SelectedLocale"/>. |
Returns
Type | Description |
---|---|
Boolean |
OnLocaleChanged(Locale)
Called before the LocaleChanged event is sent out in order to give the database a chance to prepare.
Declaration
public virtual void OnLocaleChanged(Locale locale)
Parameters
Type | Name | Description |
---|---|---|
Locale | locale |
PreloadTables(IList<TableReference>, Locale)
Preloads the matching tables for the selected Locale. If the tables are AssetTable then their assets will also be loaded. Check IsDone to see if the data is available, if it is false then you can use the Completed event to get a callback when it is finished, yield on the operation or call WaitForCompletion to force the operation to complete.
Declaration
public AsyncOperationHandle PreloadTables(IList<TableReference> tableReferences, Locale locale = null)
Parameters
Type | Name | Description |
---|---|---|
IList<TableReference> | tableReferences | An IList of tableReferences to check for the string. |
Locale | locale | The Locale to use instead of the default SelectedLocale |
Returns
Type | Description |
---|---|
AsyncOperationHandle |
Examples
This shows how to manually preload tables instead of marking them as Preload in the editor.
public class PreloadingSample : MonoBehaviour
{
IEnumerator Start()
{
// Tables that are not marked as Preload can be manually preloaded.
var preloadOperation = LocalizationSettings.StringDatabase.PreloadTables(new TableReference[] { "UI Text", "Game Text" });
yield return preloadOperation;
// Get some text from the table, this will be immediately available now the table has been preloaded
var uiText = LocalizationSettings.StringDatabase.GetTableEntryAsync("UI Text", "Start_Game").Result;
Debug.Log(uiText);
}
}
PreloadTables(TableReference, Locale)
Preloads the selected table. If the table is an AssetTable its assets will also be loaded. Check IsDone to see if the data is available, if it is false then you can use the Completed event to get a callback when it is finished, yield on the operation or call WaitForCompletion to force the operation to complete.
Declaration
public AsyncOperationHandle PreloadTables(TableReference tableReference, Locale locale = null)
Parameters
Type | Name | Description |
---|---|---|
TableReference | tableReference | A reference to the table. A table reference can be either the name of the table or the table collection name Guid. |
Locale | locale | The Locale to use instead of the default SelectedLocale |
Returns
Type | Description |
---|---|
AsyncOperationHandle |
ReleaseTable(TableReference, Locale)
Releases all references to the table that matches the tableReference
and locale
.
This will also release any references to the SharedTableData providing there are no other references to it, such as different Locale versions of the table that have been loaded.
A table is released by calling Release(AsyncOperationHandle) on it which decrements the ref-count.
When a given Asset's ref-count is zero, that Asset is ready to be unloaded.
For more information, read the Addressables section on when memory is cleared.
Declaration
public void ReleaseTable(TableReference tableReference, Locale locale = null)
Parameters
Type | Name | Description |
---|---|---|
TableReference | tableReference | A reference to the table. A table reference can be either the name of the table or the table collection name Guid. |
Locale | locale | The Locale version of the table that should be unloaded. When |
Examples
This shows how to release a table but prevent it from being unloaded.
public class ReleaseSample : MonoBehaviour
{
AsyncOperationHandle<StringTable> m_Table;
IEnumerator Start()
{
TableReference tableReference = "My Game Text";
m_Table = LocalizationSettings.StringDatabase.GetTableAsync(tableReference);
yield return m_Table;
// To prevent a table from being released we can acquire a reference to it.
// Now we will always keep this table, even if the Selected Locale is changed.
Addressables.ResourceManager.Acquire(m_Table);
// We can tell the Localization system to release references to the table.
LocalizationSettings.StringDatabase.ReleaseTable(tableReference);
}
private void OnDisable()
{
// To release the table we call Release.
Addressables.Release(m_Table);
}
}
ResetState()
Resets the state of the provider by removing all the cached tables and clearing the preload operation.
Declaration
public void ResetState()