Class MessageFragment
A message fragment represents part of a Message. A Message can be broken into multiple WritableMessageFragment and ReadOnlyMessageFragment fragments.
Namespace: UnityEngine.Localization.Pseudo
Syntax
public abstract class MessageFragment
Fields
m_EndIndex
The end index for this fragment from m_OriginalString.
Declaration
protected int m_EndIndex
Field Value
Type | Description |
---|---|
Int32 |
m_OriginalString
The original string being parsed.
Declaration
protected string m_OriginalString
Field Value
Type | Description |
---|---|
String |
m_StartIndex
The start index for this fragment from m_OriginalString.
Declaration
protected int m_StartIndex
Field Value
Type | Description |
---|---|
Int32 |
Properties
Item[Int32]
Returns the char at the specified index.
Declaration
public char this[int index] { get; }
Parameters
Type | Name | Description |
---|---|---|
Int32 | index | The index of the char to return from m_OriginalString. |
Property Value
Type | Description |
---|---|
Char |
Length
Total length of the fragment.
Declaration
public int Length { get; }
Property Value
Type | Description |
---|---|
Int32 |
Message
The message the fragment is part of.
Declaration
public Message Message { get; }
Property Value
Type | Description |
---|---|
Message |
Methods
CreateReadonlyTextFragment(Int32, Int32)
Creates a ReadOnlyMessageFragment which represents a sub string of the original that should be preserved and not modified by any other pseudo methods. Fragments are created using an ObjectPool so they can be reused. Use ReleaseFragment(MessageFragment) to return the fragment or allow the Message to handle returning the fragment if it is part of Fragments.
Declaration
public ReadOnlyMessageFragment CreateReadonlyTextFragment(int start, int end)
Parameters
Type | Name | Description |
---|---|---|
Int32 | start | |
Int32 | end |
Returns
Type | Description |
---|---|
ReadOnlyMessageFragment | A new fragment. |
CreateTextFragment(Int32, Int32)
Creates a new WritableMessageFragment which represents a sub string of the original. Fragments are created using an ObjectPool so they can be reused. Use ReleaseFragment(MessageFragment) to return the fragment.
Declaration
public WritableMessageFragment CreateTextFragment(int start, int end)
Parameters
Type | Name | Description |
---|---|---|
Int32 | start | |
Int32 | end |
Returns
Type | Description |
---|---|
WritableMessageFragment | A new fragment. |