Class UnityEventGameObject
UnityEvent which can pass a GameObject as an argument.
Inherited Members
UnityEngine.Events.UnityEvent<UnityEngine.GameObject>.AddListener(UnityEngine.Events.UnityAction<UnityEngine.GameObject>)
UnityEngine.Events.UnityEvent<UnityEngine.GameObject>.RemoveListener(UnityEngine.Events.UnityAction<UnityEngine.GameObject>)
UnityEngine.Events.UnityEvent<UnityEngine.GameObject>.FindMethod_Impl(System.String, System.Object)
UnityEngine.Events.UnityEvent<UnityEngine.GameObject>.Invoke(UnityEngine.GameObject)
UnityEngine.Events.UnityEventBase.AddListener(System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.RemoveListener(System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.Invoke(System.Object[])
UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode)
UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode, System.Type)
UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Reflection.MethodInfo)
Namespace: UnityEngine.Localization.Events
Syntax
[Serializable]
public class UnityEventGameObject : UnityEvent<GameObject>, ISerializationCallbackReceiver