Enum MetadataType
Flags that can be used to indicate where the Metadata can be added in the Editor.
Namespace: UnityEngine.Localization.Metadata
Syntax
public enum MetadataType : int
Fields
| Name | Description | Value |
|---|---|---|
| All | Metadata can be added to anything. |
|
| AllSharedTableEntries | Metadata can be added to any shared table entry. This will be accessible by all locales for the chosen Entry. |
|
| AllTableEntries | Metadata can be added to any table entry. |
|
| AllTables | Metadata can be added to any table type. |
|
| AssetTable | Metadata can be added to a AssetTable. |
|
| AssetTableEntry | Metadata can be added to a AssetTable entry. |
|
| Locale | Metadata can be added to a Locale. |
|
| LocalizationSettings | Metadata can be added to the LocalizationSettings. |
|
| SharedAssetTableEntry | Metadata can be added to the Shared AssetTable entry. This will be accessible by all locales for the chosen Entry. |
|
| SharedStringTableEntry | Metadata can be added to the Shared StringTable entry. This will be accessible by all locales for the chosen Entry. |
|
| SharedTableData | Metadata can be added to a SharedTableData. |
|
| StringTable | Metadata can be added to a StringTable. |
|
| StringTableEntry | Metadata can be added to a StringTable entry. |