Enum MetadataType
Flags that can be used to indicate where the Metadata can be added in the Editor.
Namespace: UnityEngine.Localization.Metadata
Syntax
public enum MetadataType : int
Fields
Name | Description | Value |
---|---|---|
All | Metadata can be added to anything. |
|
AllSharedTableEntries | Metadata can be added to any shared table entry. This will be accessible by all locales for the chosen Entry. |
|
AllTableEntries | Metadata can be added to any table entry. |
|
AllTables | Metadata can be added to any table type. |
|
AssetTable | Metadata can be added to a AssetTable. |
|
AssetTableEntry | Metadata can be added to a AssetTable entry. |
|
Locale | Metadata can be added to a Locale. |
|
LocalizationSettings | Metadata can be added to the LocalizationSettings. |
|
SharedAssetTableEntry | Metadata can be added to the Shared AssetTable entry. This will be accessible by all locales for the chosen Entry. |
|
SharedStringTableEntry | Metadata can be added to the Shared StringTable entry. This will be accessible by all locales for the chosen Entry. |
|
SharedTableData | Metadata can be added to a SharedTableData. |
|
StringTable | Metadata can be added to a StringTable. |
|
StringTableEntry | Metadata can be added to a StringTable entry. |