Namespace UnityEngine.Localization
Classes
DisplayNameAttribute
Indicates a custom name to be used when displayed in a list in the inspector.
Locale
A Locale represents a language. It supports regional variations and can be configured with an optional fallback Locale via metadata.
LocalizedAsset<TObject>
Used to reference a localized asset and provide an interface to loading and registering to changes. LocalizedReference
LocalizedAudioClip
Holds a reference to an AssetTable and AssetTableEntry which references a AudioClip asset.
LocalizedGameObject
Holds a reference to an AssetTable and AssetTableEntry which references a GameObject asset/prefab.
LocalizedReference
A Localized Reference allows for referencing an entry inside of a specific LocalizedTable.
LocalizedSprite
Holds a reference to an AssetTable and AssetTableEntry which references a Sprite asset.
LocalizedString
A Localized String contains a reference to a StringTableEntry inside of a specific StringTable. This provides a centralized way to work with localized strings.
LocalizedTexture
Holds a reference to an AssetTable and AssetTableEntry which references a Texture asset.
Structs
LocaleIdentifier
The identifier containing the identification information for a language or regional variant.
Interfaces
IPreloadRequired
Indicates that the class requires preloading during initialization before it is ready for use.