Class AssetTableEntry | Localization | 0.6.1-preview
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    Class AssetTableEntry

    Run time representation of an entry in a AssetTable.

    Inheritance
    Object
    TableEntry
    AssetTableEntry
    Inherited Members
    TableEntry.Table
    TableEntry.MetadataEntries
    TableEntry.GetMetadata<TObject>()
    TableEntry.GetMetadatas<TObject>(IList<TObject>)
    TableEntry.GetMetadatas<TObject>()
    TableEntry.AddTagMetadata<TShared>()
    TableEntry.AddSharedMetadata(SharedTableEntryMetadata)
    TableEntry.AddSharedMetadata(SharedTableCollectionMetadata)
    TableEntry.AddMetadata(IMetadata)
    TableEntry.RemoveTagMetadata<TShared>()
    TableEntry.RemoveSharedMetadata(SharedTableEntryMetadata)
    TableEntry.RemoveSharedMetadata(SharedTableCollectionMetadata)
    TableEntry.RemoveMetadata(IMetadata)
    TableEntry.Contains(IMetadata)
    Namespace: UnityEngine.Localization.Tables
    Syntax
    public class AssetTableEntry : TableEntry, IMetadataCollection

    Properties

    Guid

    The asset Guid, used to load the asset by the Addressables system.

    Declaration
    public string Guid { get; set; }
    Property Value
    Type Description
    String

    IsEmpty

    Does this entry contain any data? Checks if Guid is empty.

    Declaration
    public bool IsEmpty { get; }
    Property Value
    Type Description
    Boolean
    In This Article
    • Properties
      • Guid
      • IsEmpty
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