Class MocapDevice<T>
A type of LiveCaptureDevice that provides the common functionality required to implement support for third-party motion capture devices.
Inherited Members
Namespace: Unity.LiveCapture.Mocap
Assembly: Unity.LiveCapture.Mocap.dll
Syntax
public abstract class MocapDevice<T> : LiveCaptureDevice
Type Parameters
Name | Description |
---|---|
T | The type of data the device uses each frame to pose the actor. |
Properties
Animator
The Animator component this device operates.
Declaration
public Animator Animator { get; set; }
Property Value
Type | Description |
---|---|
Animator |
FrameRate
The number of data samples per second.
Declaration
protected FrameRate FrameRate { get; set; }
Property Value
Type | Description |
---|---|
FrameRate |
SyncBuffer
The synchronized data buffer.
Declaration
public ITimedDataSource SyncBuffer { get; }
Property Value
Type | Description |
---|---|
ITimedDataSource |
Methods
AddFrame(T, FrameTimeWithRate?)
Process a new frame of data.
Declaration
protected void AddFrame(T frame, FrameTimeWithRate? frameTime)
Parameters
Type | Name | Description |
---|---|---|
T | frame | The frame to add. |
FrameTimeWithRate? | frameTime | The timecode of the frame. When null, a timecode will be generated. |
GetInterpolator()
Returns the interpolator to use when presenting values between frame samples.
Declaration
protected virtual IInterpolator<T> GetInterpolator()
Returns
Type | Description |
---|---|
IInterpolator<T> | The interpolator to use when presenting values between frame samples. |
LiveUpdate()
Declaration
protected override void LiveUpdate()
Overrides
OnDestroy()
This function is called when the behaviour gets destroyed.
Declaration
protected virtual void OnDestroy()
OnDisable()
Declaration
protected override void OnDisable()
Overrides
OnEnable()
Declaration
protected override void OnEnable()
Overrides
OnRecordingChanged()
The device calls this method when the recording state changes.
Declaration
protected virtual void OnRecordingChanged()
OnStartRecording()
Declaration
protected override sealed void OnStartRecording()
Overrides
OnStopRecording()
Declaration
protected override sealed void OnStopRecording()
Overrides
OnValidate()
Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
Declaration
protected virtual void OnValidate()
Remarks
You would usually use this to perform an action after a value changes in the Inspector; for example, making sure that data stays within a certain range.
Present(Transform, Vector3?, Quaternion?, Vector3?)
Sets the position, rotation and scale of a specified transform.
Declaration
protected void Present(Transform transform, Vector3? position, Quaternion? rotation, Vector3? scale)
Parameters
Type | Name | Description |
---|---|---|
Transform | transform | The transform to present the values to. |
Vector3? | position | The position to set. |
Quaternion? | rotation | The rotation to set. |
Vector3? | scale | The scale to set. |
Remarks
The values are not immediately applied and might change due to other devices operating the same transform.
ProcessFrame(T)
Override this method to process the specified frame.
Declaration
protected abstract void ProcessFrame(T frame)
Parameters
Type | Name | Description |
---|---|---|
T | frame | The frame to add. |
RegisterLiveProperties()
Registers the animated transforms to prevent Unity from marking Prefabs or the Scene as modified when you preview animations.
Declaration
public void RegisterLiveProperties()
ResetSyncBuffer()
Clears all frames in the synchronization buffer.
Declaration
protected void ResetSyncBuffer()
RestoreLiveProperties()
Restores the transforms previously registered.
Declaration
public void RestoreLiveProperties()
Write(ITakeBuilder)
Declaration
public override void Write(ITakeBuilder takeBuilder)
Parameters
Type | Name | Description |
---|---|---|
ITakeBuilder | takeBuilder |