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    Interface ISlate

    Represents a slate. A slate stores information about the shot and the take to play. The TakeRecorder uses that information to name and store the recorded take in the right directory.

    Namespace: Unity.LiveCapture
    Syntax
    public interface ISlate

    Properties

    Description

    The description of the shot stored in the slate.

    Declaration
    string Description { get; set; }
    Property Value
    Type Description
    String

    Directory

    The file path containing the recorded takes.

    Declaration
    string Directory { get; set; }
    Property Value
    Type Description
    String

    Duration

    The duration of the slate in seconds.

    Declaration
    double Duration { get; }
    Property Value
    Type Description
    Double

    IterationBase

    The take to iterate from in the next recording.

    Declaration
    Take IterationBase { get; set; }
    Property Value
    Type Description
    Take

    SceneNumber

    The number associated with the scene to record.

    Declaration
    int SceneNumber { get; set; }
    Property Value
    Type Description
    Int32

    ShotName

    The name of the shot stored in the slate.

    Declaration
    string ShotName { get; set; }
    Property Value
    Type Description
    String
    Remarks

    The recorded takes automatically inherit from this name.

    Take

    The selected take of the slate.

    Declaration
    Take Take { get; set; }
    Property Value
    Type Description
    Take

    TakeNumber

    The number associated with the take to record.

    Declaration
    int TakeNumber { get; set; }
    Property Value
    Type Description
    Int32
    Remarks

    The number increments after recording a take.

    UnityObject

    The UnityEngine.Object that stores the serialized data (if any).

    Declaration
    UnityEngine.Object UnityObject { get; }
    Property Value
    Type Description
    UnityEngine.Object
    Remarks

    Used internally to support undo operations.

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