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    Class Take

    A take is a recorded performance of one or more actors. The TakeRecorder stores the performance as a timeline asset.

    Inheritance
    Object
    Take
    Namespace: Unity.LiveCapture
    Syntax
    public class Take : ScriptableObject

    Properties

    CreationTime

    The creation time of the take.

    Declaration
    public DateTime CreationTime { get; }
    Property Value
    Type Description
    DateTime

    Description

    The description of the shot where the take was captured.

    Declaration
    public string Description { get; }
    Property Value
    Type Description
    String

    FrameRate

    The frame rate used during the recording.

    Declaration
    public FrameRate FrameRate { get; }
    Property Value
    Type Description
    FrameRate

    Rating

    The rating of the take.

    Declaration
    public int Rating { get; set; }
    Property Value
    Type Description
    Int32

    SceneNumber

    The number associated with the scene where the take was captured.

    Declaration
    public int SceneNumber { get; }
    Property Value
    Type Description
    Int32

    Screenshot

    The screenshot at the beginning of the take.

    Declaration
    public Texture2D Screenshot { get; }
    Property Value
    Type Description
    Texture2D

    ShotName

    The name of the shot where the take was captured.

    Declaration
    public string ShotName { get; }
    Property Value
    Type Description
    String

    StartTimecode

    The timecode of the start of the take.

    Declaration
    public Timecode StartTimecode { get; set; }
    Property Value
    Type Description
    Timecode

    TakeNumber

    The number associated with the take.

    Declaration
    public int TakeNumber { get; }
    Property Value
    Type Description
    Int32

    Timeline

    The timeline asset containing the recorded performance.

    Declaration
    public TimelineAsset Timeline { get; }
    Property Value
    Type Description
    TimelineAsset
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