Struct CalibrationResult
A struct containing the calibration parameters to apply.
Namespace: Unity.LiveCapture
Syntax
public readonly struct CalibrationResult
Constructors
CalibrationResult(CalibrationStatus, FrameTime, Int32[])
Creates a new CalibrationResult instance.
Declaration
public CalibrationResult(CalibrationStatus status, FrameTime globalTimeOffset = default(FrameTime), int[] optimalBufferSizes = null)
Parameters
Type | Name | Description |
---|---|---|
CalibrationStatus | status | The status the calibration finished with. |
FrameTime | globalTimeOffset | The delay in frames to apply to the synchronizer timecode to compensate for data latency. |
Int32[] | optimalBufferSizes | The number of frames of data each source should be able to buffer to avoid dropping frames. |
Fields
GlobalTimeOffset
The delay in frames to apply to the synchronizer timecode to compensate for data latency.
Declaration
public readonly FrameTime GlobalTimeOffset
Field Value
Type | Description |
---|---|
FrameTime |
OptimalBufferSizes
The number of frames of data each source should be able to buffer to avoid dropping frames.
Declaration
public readonly int[] OptimalBufferSizes
Field Value
Type | Description |
---|---|
Int32[] |
Status
The status the calibration finished with.
Declaration
public readonly CalibrationStatus Status
Field Value
Type | Description |
---|---|
CalibrationStatus |