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    Class Take

    A take is a recorded performance of one or more actors. The TakeRecorder stores the performance as a timeline asset.

    Inheritance
    object
    Object
    ScriptableObject
    Take
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.LiveCapture
    Assembly: Unity.LiveCapture.dll
    Syntax
    public class Take : ScriptableObject

    Properties

    Description

    The description of the shot where the take was captured.

    Declaration
    public string Description { get; }
    Property Value
    Type Description
    string

    FrameRate

    The frame rate used during the recording.

    Declaration
    public FrameRate FrameRate { get; }
    Property Value
    Type Description
    FrameRate

    Rating

    The rating of the take.

    Declaration
    public int Rating { get; set; }
    Property Value
    Type Description
    int

    SceneNumber

    The number associated with the scene where the take was captured.

    Declaration
    public int SceneNumber { get; }
    Property Value
    Type Description
    int

    Screenshot

    The screenshot at the beginning of the take.

    Declaration
    public Texture2D Screenshot { get; }
    Property Value
    Type Description
    Texture2D

    ShotName

    The name of the shot where the take was captured.

    Declaration
    public string ShotName { get; }
    Property Value
    Type Description
    string

    TakeNumber

    The number associated with the take.

    Declaration
    public int TakeNumber { get; }
    Property Value
    Type Description
    int

    Timeline

    The timeline asset containing the recorded performance.

    Declaration
    public TimelineAsset Timeline { get; }
    Property Value
    Type Description
    TimelineAsset
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