docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Interface ISlate

    Represents a slate. A slate stores information about the shot and the take to play. The TakeRecorder uses that information to name and store the recorded take in the right directory.

    Namespace: Unity.LiveCapture
    Assembly: Unity.LiveCapture.dll
    Syntax
    public interface ISlate

    Properties

    Description

    The description of the shot stored in the slate.

    Declaration
    string Description { get; set; }
    Property Value
    Type Description
    string

    Directory

    The file path containing the recorded takes.

    Declaration
    string Directory { get; set; }
    Property Value
    Type Description
    string

    Duration

    The duration of the slate in seconds.

    Declaration
    double Duration { get; }
    Property Value
    Type Description
    double

    IterationBase

    The take to iterate from in the next recording.

    Declaration
    Take IterationBase { get; set; }
    Property Value
    Type Description
    Take

    SceneNumber

    The number associated with the scene to record.

    Declaration
    int SceneNumber { get; set; }
    Property Value
    Type Description
    int

    ShotName

    The name of the shot stored in the slate.

    Declaration
    string ShotName { get; set; }
    Property Value
    Type Description
    string
    Remarks

    The recorded takes automatically inherit from this name.

    Take

    The selected take of the slate.

    Declaration
    Take Take { get; set; }
    Property Value
    Type Description
    Take

    TakeNumber

    The number associated with the take to record.

    Declaration
    int TakeNumber { get; set; }
    Property Value
    Type Description
    int
    Remarks

    The number increments after recording a take.

    UnityObject

    The UnityEngine.Object that stores the serialized data (if any).

    Declaration
    Object UnityObject { get; }
    Property Value
    Type Description
    Object
    Remarks

    Used internally to support undo operations.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)