Using the Virtual Camera
Before you start
Install the Live Capture package and the Unity Virtual Camera app
Make sure your network and your firewall are correctly set up
Virtual Camera app features
- Works in both editor edit and play modes.
- Camera tracking via ARKit.
- Additional camera motion control via virtual joysticks.
- Live preview via video streaming between the editor and iPad companion app.
- Editor viewport to see the virtual camera's view from the editor workstation.
- Record camera performances to an animation clip.
- Axis locking to prevent motion in any combination of 6 degrees of movement.
- Control focal length, focus distance and aperture with configurable damping for a smoother feel.
- Reticle Auto Focus mode to automatically set the focus distance based on a screen reticle.
- Tracking Auto Focus focus mode to have focus distance dynamically match a scene object's distance to the camera.
- Bi-directional control of camera settings, i.e. control the camera’s settings from either the editor or the companion app.
- Temporarily halt tracking and reposition around the physical space.
- Camera motion damping.
- Motion scaling to multiply physical motion.
- Steadicam simulation using Cinemachine.
- Non-destructive and iterative workflow -- camera settings like damping and focal length can be changed after a capture session.
- Video streaming support for both built-in, URP and HDRP render pipelines.
- Snapshots system to save an image along with your camera's position and metadata like lens information that can be loaded to pick up where you left off.