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    Using the Virtual Camera

    • Getting started
    • Workflow
    • App controls and settings
    • Virtual Camera Device

    Requirements

    • PC running Windows or OSX.

    • iPad with ARKit capabilities -- iPad Pro, iPad Air (3rd gen or later), iPad mini (5th gen or later), or iPad (5th gen or later).

    • Video streaming requires a PC running Windows 10 with a modern GPU (NVIDIA GTX 1060 or better is recommended though not required).

    Note: Currently the app functions on an iPhone with non-optimal layout.

    Virtual Camera app features

    • Works in both editor edit and play modes.
    • Camera tracking via ARKit.
    • Additional camera motion control via virtual joysticks.
    • Live preview via video streaming between the editor and iPad companion app.
    • Editor viewport to see the virtual camera's view from the editor workstation.
    • Record camera performances to an animation clip.
    • Axis locking to prevent motion in any combination of 6 degrees of movement.
    • Control focal length, focus distance and aperture with configurable damping for a smoother feel.
    • Reticle Auto Focus mode to automatically set the focus distance based on a screen reticle.
    • Tracking Auto Focus focus mode to have focus distance dynamically match a scene object's distance to the camera.
    • Bi-directional control of camera settings, i.e. control the camera’s settings from either the editor or the companion app.
    • Temporarily halt tracking and reposition around the physical space.
    • Camera motion damping.
    • Motion scaling to multiply physical motion.
    • Steadicam simulation using Cinemachine.
    • Non-destructive and iterative workflow -- camera settings like damping and focal length can be changed after a capture session.
    • Video streaming support for both built-in, URP and HDRP render pipelines.
    • Snapshots system to save an image along with your camera's position and metadata like lens information that can be loaded to pick up where you left off.
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