Using the Virtual Camera
Requirements
PC running Windows or OSX.
iPad with ARKit capabilities -- iPad Pro, iPad Air (3rd gen or later), iPad mini (5th gen or later), or iPad (5th gen or later).
Video streaming requires a PC running Windows 10 with a modern GPU (NVIDIA GTX 1060 or better is recommended though not required).
Note: Currently the app functions on an iPhone with non-optimal layout.
Virtual Camera app features
- Works in both editor edit and play modes.
- Camera tracking via ARKit.
- Additional camera motion control via virtual joysticks.
- Live preview via video streaming between the editor and iPad companion app.
- Editor viewport to see the virtual camera's view from the editor workstation.
- Record camera performances to an animation clip.
- Axis locking to prevent motion in any combination of 6 degrees of movement.
- Control focal length, focus distance and aperture with configurable damping for a smoother feel.
- Reticle Auto Focus mode to automatically set the focus distance based on a screen reticle.
- Tracking Auto Focus focus mode to have focus distance dynamically match a scene object's distance to the camera.
- Bi-directional control of camera settings, i.e. control the camera’s settings from either the editor or the companion app.
- Temporarily halt tracking and reposition around the physical space.
- Camera motion damping.
- Motion scaling to multiply physical motion.
- Steadicam simulation using Cinemachine.
- Non-destructive and iterative workflow -- camera settings like damping and focal length can be changed after a capture session.
- Video streaming support for both built-in, URP and HDRP render pipelines.
- Snapshots system to save an image along with your camera's position and metadata like lens information that can be loaded to pick up where you left off.