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    Virtual Camera controls and settings

    Controls

    HUD

    Focal Length Dialog

    Field Function
    Settings Opens the settings window to configure view options, joystick settings, recording options, etc.
    Timeline Shows whether or not a timeline is assigned in the Live Capture window
    Gate Displays the current sensor size in mm
    Timecode Displays the timecode (hr:min:sec:frame) of the current recording session or clip
    Focus Mode Displays the current focus mode (Depth of Field Disabled, Manual Focus, Auto Focus, Spatial Focus)
    Focus Distance Displays the current focus distance in meters. This will display "N/A" when Focus Mode is "DoF Disabled"
    Aperture Displays the current F-stop (aperture)
    Focal Length Displays the current focal length in millimeters
    AR Tracking Toggle Tap to enable/disable AR tracking
    Connection Tap to open a connection window to connect or disconnect from a server
    Help Tap to enter Help Mode. In Help Mode, tapping any control will display a tooltip with more information about its functionality

    Axis rotation locking

    Use the switches to lock or unlock rotation about each of the three axes (Tilt, Pan, Roll). This can be useful to simulate certain types of camera movement.

    Rotation Lock

    Motion Scale and axis position locking

    You can change the motion scale to multiply the tracked motion along a given local axis. This can be useful if there is limited physical space, or to simulate the motion from a crane or a drone.

    You can also select the lock icon beside each axis icon to lock or unlock the position along this axis. For example, to simulate a tripod, lock all three axes.

    Position Lock

    Focal Length

    Change the focal length of the camera using focal length dial. Open the dial with the focal length button on the right control bar. Rotate the dial to change the value. The current focal length is displayed in the HUD under ZOOM.

    Changing the focal length sets the distance, in millimeters, between the camera sensor and the camera lens. Lower values result in a wider Field of View, and vice versa

    Note: changing this value forces the Focus Mode to Manual.

    Focal Length Dialog

    Damping Settings

    You can apply positional and rotational damping to the camera motion from your mobile device as well as from the server (in the Unity Editor).

    Camera Rig Select

    Field Function
    Body Time in seconds for the rig to reach the target position.
    You can set a different value on each axis.
    Aim Time in seconds for the rig to reach the target rotation.
    The value you set applies to all three axes.
    Enabled Enables or disables positional and rotational damping on all axes.

    When you use a Cinemachine Camera Actor, the damping only applies in Play Mode.

    Reset Pose and Lens

    Pressing the Reset Pose button repositions the camera rig to its origin. This has no impact on the rotation of the camera.

    Pressing the Reset Lens button resets the camera lens to its default settings.

    Reset Dialog

    Depth of Field

    The depth of field can be controlled in two ways, using a manual dial, or by tapping to place a screen-space reticle. Note that the reticle position may optionally be set from the editor as well, by clicking in the gameview. | Dial - Manual Focus | Dial - Auto Focus | Focus Mode | | ----- | ----- | ----- | |Focus Distance and Aperture dial | Focus Distance Offset and Aperture dial |Focus Mode|

    Mode Description
    DoF Disabled Disable Depth of Field
    Manual In this mode, tapping the screen will set the focus distance to the point under the placed reticle. Note setting the focus distance with the dial will automatically set the focus mode to Manual
    Screen AF In this mode, tapping the screen will place a persistent reticle that will constantly set the focus distance to the 3D point under the reticle. Note constantly calculating the focus distance under the reticle is performance intensive, so you may have to lower the quality of the video stream to maintain framerate
    World AF In this mode, tapping the screen will select the scene object under the reticle, if any. If an object is selected, focus distance will be continually updated to match this object's distance to the camera. Note To be selected, an object needs to use (a) material(s) including a pass matching one of the following tags: Forward, ForwardOnly, SRPDefaultUnlit, GBuffer, ForwardLit, Unlit, UniversalForward. Built-in SRP and ShaderGraph materials should be covered, remember to tag one of your passes when working with custom shaders.

    When using Screen or World Auto Focus, the focus distance dial controls an offset applied to the automatically evaluated focus distance.

    Timeline Control

    If there is a Timeline assigned to in the Live Capture window top control panel, tap the timeline button in the botttom left to bring up a playback control radial slider. Scrub the radial slider to move through the playback.

    Timeline Playback Control

    Pressing record will automatically play the Timeline from the selected head position.

    Note the playback progress bar at the top of the screen under the HUD.

    Settings

    Open the settings by tapping the Settings button in the top left of the HUD.

    View Options

    View Options

    Option Description
    Show Joysticks Toggles the visibility of the virtual joysticks
    Show Controls Toggles the visibility of the camera controls on the left and right of the screen
    Show HUD Toggles the visibility of the HUD bar at the top of the screen. To re-enable, tap the screen with 3 fingers
    Show Crosshair Toggles the visibility of a crosshair in the center of the screen to help frame shots
    Ergonomic Tilt Tilts the device orientation relative to the virtual camera orientation to allow for a more ergonomic grip
    Set To Current Tilt Sets the tilt according to the current orientation of your device.
    Reset Resets the tilt to 0.

    Controls Tab

    Controls Settings

    • Set if the pedestal joystick (the right joystick) moves up in global or local space
    • Set the sensitivity of the joystick in each axis
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