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    Class InstantiatePrefabCriterion

    Criterion for checking that a specific prefab is instantiated.

    Inheritance
    object
    Object
    ScriptableObject
    Criterion
    InstantiatePrefabCriterion
    Inherited Members
    Criterion.CriterionCompleted
    Criterion.CriterionInvalidated
    Criterion.Completed
    Criterion.Invalidated
    Criterion.IsCompleted
    Criterion.ResetCompletionState()
    Criterion.isTesting
    Criterion.performedAtLeastOneEvaluationSinceTestingStarted
    Criterion.UpdateCompletion()
    Criterion.CreateFutureObjectReference()
    Criterion.CreateFutureObjectReference(string)
    Criterion.UpdateFutureObjectReferenceNames()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Tutorials.Core.Editor
    Assembly: Unity.Tutorials.Core.Editor.dll
    Syntax
    public class InstantiatePrefabCriterion : Criterion

    Properties

    PrefabParent

    Prefab parent.

    Declaration
    public GameObject PrefabParent { get; set; }
    Property Value
    Type Description
    GameObject

    Methods

    AutoComplete()

    Auto-completes the criterion.

    Declaration
    public override bool AutoComplete()
    Returns
    Type Description
    bool

    True if the auto-completion succeeded.

    Overrides
    Criterion.AutoComplete()

    EvaluateCompletion()

    Evaluates if the criterion is completed.

    Declaration
    protected override bool EvaluateCompletion()
    Returns
    Type Description
    bool

    True when completed

    Overrides
    Criterion.EvaluateCompletion()

    GetFutureObjectReferences()

    Returns FutureObjectReference for this Criterion.

    Declaration
    protected override IEnumerable<FutureObjectReference> GetFutureObjectReferences()
    Returns
    Type Description
    IEnumerable<FutureObjectReference>

    An IEnumerable of all the FutureObjectReference that Criterion depends on

    Overrides
    Criterion.GetFutureObjectReferences()

    OnValidate()

    Runs validation logic.

    Declaration
    protected override void OnValidate()
    Overrides
    Criterion.OnValidate()

    SetFuturePrefabInstances(IList<Object>)

    Sets future prefab instances.

    Declaration
    public void SetFuturePrefabInstances(IList<Object> prefabParents)
    Parameters
    Type Name Description
    IList<Object> prefabParents

    A list of Object the prefab will be child of

    StartTesting()

    Starts testing of the criterion.

    Declaration
    public override void StartTesting()
    Overrides
    Criterion.StartTesting()

    StopTesting()

    Stops testing of the criterion.

    Declaration
    public override void StopTesting()
    Overrides
    Criterion.StopTesting()
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