Struct Buffer
Namespace: Unity.SnapshotDebugger
Assembly: solution.dll
Syntax
public struct Buffer
Properties
Name | Description |
---|---|
CanRead | |
EndRead | |
Length | |
Size |
Methods
Name | Description |
---|---|
Append(byte) | |
Append(NativeArray<byte>) | |
Clear() | |
Copy(Buffer) | |
Create(byte[], Allocator) | |
Create(int, Allocator) | |
Create(Allocator) | |
Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
PrepareForRead() | |
ReadBlittableGeneric(Type) | |
ReadBlittable<T>() | |
ReadByte() | |
ReadSlice(int) | |
SetCursor(int) | |
WriteBlittableGeneric(object) | |
WriteBlittable<T>(T) |