Struct Buffer
Namespace: Unity.SnapshotDebugger
Assembly: solution.dll
Syntax
public struct Buffer
Properties
| Name | Description |
|---|---|
| CanRead | |
| EndRead | |
| Length | |
| Size |
Methods
| Name | Description |
|---|---|
| Append(byte) | |
| Append(NativeArray<byte>) | |
| Clear() | |
| Copy(Buffer) | |
| Create(byte[], Allocator) | |
| Create(int, Allocator) | |
| Create(Allocator) | |
| Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
| PrepareForRead() | |
| ReadBlittableGeneric(Type) | |
| ReadBlittable<T>() | |
| ReadByte() | |
| ReadSlice(int) | |
| SetCursor(int) | |
| WriteBlittableGeneric(object) | |
| WriteBlittable<T>(T) |