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    Class TraitAttribute

    Attribute used to annotate traits.

    Inheritance
    object
    Attribute
    TraitAttribute
    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    [AttributeUsage(AttributeTargets.Struct)]
    public class TraitAttribute : Attribute
    Remarks

    Traits are user-defined characteristics that can be associated to tags or markers. Users can define own custom data by using C# structs. These structs will then show up in the Kinematica builder tool and allow tags or markers to be created carrying specific instances of the corresponding traits. A trait itself wraps the actual payload (the instance of the user-defined struct).

    [Trait]
    public struct Anchor
    {
        public AffineTransform transform;
    }

    See Also

    Binary.Tag
    Binary.Marker
    Query
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