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    Struct Query

    Entry point for semantic filtering based query language.

    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    public struct Query
    Remarks

    Methods in this struct serve as an entry point for query language based constructs. A query performs semantic filtering of the motion library. The result of this filtering process is always a pose sequence, which represents the poses that match the criterias used as constraints.

    Constraints can be stacked by adding multiple constraints to the filter expression. An expression always starts with zero or more filters based on tag traits and ends with zero or more filters that are based on marker traits.

    Task creation methods offered by the motion synthesizer typically consume pose sequences directly and subsequently select a single pose out of the input sequence based on certain criterias, like matching a given reference pose and/or matching a given input trajectory.

    var result = synthesizer.Query.Where(
        Locomotion.Default).And(Idle.Default));

    Methods

    Name Description
    After<T>()
    At<T>()
    Before<T>()
    Where<T>(NativeString64, T)
    Where<T>(T)

    Introduces a tag trait expression that selects based on a "where" clause.

    See Also

    Query
    Binary.Interval
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