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    Interface Trait

    Interface for traits.

    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    public interface Trait
    Remarks

    Traits are user-defined characteristics that can be associated to tags or markers. Users can define own custom data by using C# structs. These structs will then show up in the Kinematica builder tool and allow tags or markers to be created carrying specific instances of the corresponding traits. A trait itself wraps the actual payload (the instance of the user-defined struct).

    Traits can optionally implement the trait interface which allows to execute code whenever a marker referring to the trait is "stepped over" during playback.

    [Trait, BurstCompile]
    public struct Loop : Trait
    {
        public void Execute(ref MotionSynthesizer synthesizer)
        {
            synthesizer.Push(synthesizer.Rewind(synthesizer.Time));
        }
    
    [BurstCompile]
    public static void ExecuteSelf(ref Loop self, ref MotionSynthesizer synthesizer)
    {
        self.Execute(ref synthesizer);
    }
    

    }

    Methods

    Name Description
    Execute(ref MotionSynthesizer)

    Method that is to be executed if a marker that carries this trait is encountered during playback.

    See Also

    Binary.Tag
    Binary.Marker
    Query
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