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    Struct QueryMarkerExpression

    Marker expressions represent semantic filtering of animation poses that are based on marker types.

    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    public struct QueryMarkerExpression
    Remarks

    Constraints can be stacked by adding multiple constraints to the filter expression. An expression always starts with zero or more filters based on tag traits and ends with zero or more filters that are based on marker traits. The portion of a query expression that filters based on marker is a marker expression and can be introduced at any point in the expression. It is not possible to switch from a marker expression back to a tag expression.

    Methods

    Name Description
    After<T>()
    At<T>()
    Before<T>()
    Dispose()

    Disposes the underlying constructed filter expression.

    Operators

    Name Description
    implicit operator QueryResult(QueryMarkerExpression)

    Implicit conversion from a marker expression to a pose sequence.

    See Also

    Query
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