Struct QueryMarkerExpression
Marker expressions represent semantic filtering of animation poses that are based on marker types.
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
public struct QueryMarkerExpression
Remarks
Constraints can be stacked by adding multiple constraints to the filter expression. An expression always starts with zero or more filters based on tag traits and ends with zero or more filters that are based on marker traits. The portion of a query expression that filters based on marker is a marker expression and can be introduced at any point in the expression. It is not possible to switch from a marker expression back to a tag expression.
Methods
Name | Description |
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After<T>() | |
At<T>() | |
Before<T>() | |
Dispose() | Disposes the underlying constructed filter expression. |
Operators
Name | Description |
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implicit operator Query |
Implicit conversion from a marker expression to a pose sequence. |