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    Class ProceduralAnnotations

    Annotations that can be procedurally created by user from animation clip (animation events in clip, automatic foot step generation...)

    Inheritance
    object
    ProceduralAnnotations
    Namespace: Unity.Kinematica.Editor.Experimental
    Assembly: solution.dll
    Syntax
    public class ProceduralAnnotations

    Methods

    Name Description
    CreateMarker<T>(T, float)
    CreateTag<T>(T, float, float)
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