Class AnnotationAttribute
Namespace: Unity.Kinematica.Editor
Assembly: solution.dll
Syntax
[AttributeUsage(AttributeTargets.Struct)]
public abstract class AnnotationAttribute : Attribute
Constructors
Name | Description |
---|---|
AnnotationAttribute(string, string) |
Fields
Name | Description |
---|---|
m_Color | |
m_DisplayName |
Methods
Name | Description |
---|---|
GetColor(Type) | |
GetDisplayName<T>(Type) | |
GetFullDisplayName(HashSet<Type>, Type, string) | |
GetTypesWithDuplicateDescription(IEnumerable<Type>, GetDisplayNameDelegate) |