Struct Binary.Trait
Traits are user-defined characteristics that can be associated to tags or markers.
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
public struct Binary.Trait
Remarks
Users can define own custom data by using C# structs. These structs
will then show up in the Kinematica builder tool and allow tags or markers
to be created carrying specific instances of the corresponding traits.
A trait itself wraps the actual payload (the instance of the user-defined struct).
[Trait]
public struct Anchor
{
public AffineTransform transform;
}
Fields
Name | Description |
---|---|
typeIndex | Denotes the type index of this trait. |
Methods
Name | Description |
---|---|
IsType(TypeIndex) | Determines if the trait is equal to a type passed as argument. |