Struct Binary.Segment
An segment contains information about animation frames that have been extracted from the supplied animation clips during the build process.
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
public struct Binary.Segment
Remarks
Collections of continuous animation frames that have been tagged with at least a single tag will be stored in the runtime asset during the build process. These continuous sequences are denoted as segments and the respective metadata is accessible in the runtime asset.
Fields
Name | Description |
---|---|
destination | Denotes the sequence of frames relative to the motion library stored in the runtime asset. |
interval |
Denotes the first interval that this segment contains. |
marker |
Denotes the first marker that this segment contains. |
name |
Denotes the name of the animation clip this segment has been created from. |
next |
Denotes the "right boundary" segment defined for this segment. |
num |
Denotes the number of intervals that this segment contains. |
num |
Denotes the number of markers that this segment contains. |
num |
Denotes the number of tags that have been associated with this segment. |
previous |
Denotes the "left boundary" segment defined for this segment. |
source | Denotes the sequence of frames relative to the original animation clip. |
tag |
Denotes the first tag this segment has been associated with. |