Struct PlayAtTimeTask | Kinematica | 0.7.0-preview
docs.unity3d.com
    Show / Hide Table of Contents

    Struct PlayAtTimeTask

    The task injects a referenced time index into the pose stream of the motion synthesizer.

    Namespace: Unity.Kinematica
    Syntax
    [Data("PlayAtTime", "#2A3756", DataType.Flag.None)]
    public struct PlayAtTimeTask : Task, GenericTask<PlayAtTimeTask>

    Properties

    self

    Declaration
    public Identifier<PlayAtTimeTask> self { get; set; }
    Property Value
    Type Description
    Identifier<PlayAtTimeTask>
    Implements
    GenericTask<T>.self

    Methods

    Execute()

    Execute method for the task.

    Declaration
    public Result Execute()
    Returns
    Type Description
    Result

    Returns true if the time index is valid; false otherwise.

    Implements
    Task.Execute()
    Remarks

    The push task injects a referenced time index into the pose stream of the motion synthesizer.

    ExecuteSelf(ref TaskPointer)

    Surrogate method for automatic task execution.

    Declaration
    public static Result ExecuteSelf(ref TaskPointer self)
    Parameters
    Type Name Description
    TaskPointer self

    Task reference that is supposed to be executed.

    Returns
    Type Description
    Result

    Result of the task execution.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023